Reminder on Painting Miniatures

Try to hold the miniature with the most touchpoints possible (like here 3 fingers = 3 touchpoints). Alternative is to glue them (I use Pritt poster buddies) on an empty medicine bottle or cork !   Try to rest your forearm and holding hand on the table in order to limit your movement. Rest your... Continue Reading →

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The Cardboard Noom

SPACE-BIFF!

The plain b&w logo is so much cooler than the techno-logos of Dooms past.

First of all, the thing about id Software’s New Doom — which shall henceforth and forever be portmanteau’d as Noom, because it makes me giggle — is that it was actually, against all odds, an incredible shooter. It was frantic and controlled in equal measures. It boasted a tempo that shrieked between exploration and violence. It was good. Which was a tremendous surprise, considering how uninterested id seemed to be in making good games anymore.

Perhaps even more improbably, Fantasy Flight’s new board game rendering of Noom is also good, and largely for the same reasons.

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Games Talks: January 2016

There are a lot of different pieces of kit available to the hobbyist. Saws, pin vices, files, there are a multitude of tools that can be used to fulfill certain roles in assembling or converting miniatures. However there is one fundamental, one essential, tool that all hobbyists must possess. The hobby knife. Technically, there is... Continue Reading →

Games Talks: December 2015

It is quite possible 3D printing will completely change how miniatures are created and used by hobbyists and gamers. But what exactly is 3D printing and what can it do? Imagine you are product designer creating a new product and instead of dealing with manufacturing, logistics of transport, storing stock in warehouses and dealing with... Continue Reading →

Games Talks: November 2015

 This month Games Talk will be about Mobile Frame Zero: Rapid Attack is a squad-level wargame. It puts players in command of a group of mech vehicles, called Frames, which are fast and hard-hitting, but physically vulnerable and reliant on skillful manoeuvring. The game is designed to be nail bitingly tense. Battles are asymmetrical and... Continue Reading →

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