Monthly Game Talks: July 2015 !

For this Monthly Game Talks I will focus on playing with your spouce/girlfriend. It is often hard to gather together a large group of friends to play a boardgame on a weeknight. However, my wife and I do find time to get together to play two player games from time to time. She prefers spatial-reasoning games like RoboRally, while I savor games where there is a large development effect (as in planting and tending a garden or what some call “snowball” games.

Unfortunately, our favorite games (RoboRally and Puerto Rico as examples) do not play very well with only two players.


Thus, I am always on the lookout for more games that can fit the two-player bill. Two player games are often in a class of their own. One problem that immediately jumps out is the problem of a runaway leader. In a multiplayer (3 or more) game, the other players outnumber the leader and can gang up. But in a two-player game, there’s only the losing player.

Unless the game has some sort of artificial catch-up mechanism, it can be a very hard row to hoe in order to catch back up to the leader. If a two player game is sufficiently complex to allow me to enjoy developing my own little empire, the game tends to take two or more hours to play. If one player gains a distinct lead, then the losing player could find themselves sitting through a losing battle for upwards of an hour.

This is not a tantalizing proposition for a fair-weather fan of boardgames (such as my wife), and even though I just love games I don’t find it all that enjoyable either.


A second problem with many two player games is a lack of options. Many of the “best” two player games are lightweight fillers that only give a few options for the players and do not provide a diverse set of ways to win. One of the things I enjoy most in a game is exploring various paths to victory. In a two-player game against my less competitive wife, I often find enjoyment in trying more obscure strategies, just to see how they pan out. In many 2-player games, there just aren’t that many options.

Currently, I own just a few games that have the variety, depth, and playability that I enjoy and can also be played with only two players.

The first is the Settlers of Catan Card Game. This game is great as players can develop their country in different ways, there are a reasonable number of strategies that can be tried, and it plays in just over an hour or so. Its main drawback lies in the “catch-up” problem. Since it is a resource production based game, a player who falls behind early in resource production will often remain behind the whole game with no hope of catching up.

In fact, I have a friend who feels the determining factor for the win will always go to the player who gets the most towns built. (There are an odd number of additional settlements so if they are all built, one player will always have and extra compared to their opponent.)


A second, less frequently played, game is San Juan. As a fan of Puerto Rico, San Juan hits the right spot for me, giving me lots of options and a few ways to win, while remaining a two player game. San Juan can also have disproportionate production issues, but I find it to be less frequent than in the Settlers of Catan Card Game. The newest game to add to my two-player lineup is Caylus. I was very pleasantly surprised at how well Caylus holds up to a two player situation. There are still many paths to victory points, and lots of fun little combinations to consider, but the game plays just fine with only two players. Sure, some things become a bit more predictable, but there are even some strategies that can be implemented in a two-player game that just don’t work well in a multiplayer game. In one game I decided to try to build buildings as much as possible, just to see what would happen. I managed to win, but only because I pushed the provost out ahead as fast as I could and my glut of buildings precluded my wife from being able to build (and use) the necessary buildings to build any of the blue mega-point buildings. While this is not an uncommon strategy in a multiplayer game, in a two-player game it can become slightly more extreme, since I had to build much harder in order to prevent my wife from getting the buildings she wanted.


In all, I’m pleased with the games I’ve found so far that match my favorite style. (I admit I now need to work on more spatial logic games to appeal to my wife’s sensibilities, I have a few possibilities that I plan to look into – Ricochet Robot for one…) I’m curious what other people have found for middleweight to heavyweight games that work well with two players. Twilight Struggle, Memior ’44, and other Euro-wargames are all possibilities, but while there are many good two-player wargames; I think the entire genre is one that has less possibilities for playing with my spouse.


Mage Wars Discovery Session


Yes, we know the game has been out for a while, but believe it or not it was on my shelf since almost 6 months. I was lucky enough to get it in a Miami shop during my honeymoon ! It was like $30 only compared to a whooping 55-60 € for the base box here in Europe. That explains also maybe why there are not that many Mage Wars players around (at least in Belgium). Finally, I got a chance to go for it with Wouter – one of the key trustees of Boardgame Monkeys – after a good burger at La Table Food & Games last Thursday.

The great thing about Arcane Wonders is that they took the time to not only publish nice explanation videos, but also guides on “how to teach the game” and other nice documents to find back on their website. It really helps to get you into the game, you feel as a gamer that you’re really being taking care of !

So back to the game itself, we decided to go for the beginners’ setup but directly jumping onto the Warlock and the Priestess. I’ve put together the recommended cards onto the spellbooks (see rules) we were off for a quick start. Surely, the first few minutes where challenging because we simply couldn’t understand what all those cards where doing; with a large variety of cards it was hard to pick any strategy at all.


We went for cards that we more or less understood for the first few rounds.  We both manage to put a few creatures on the board and cast a few spells, but I quickly end up cornered (we played on the starter setup of a 2×3 board) with Wouter pushing aggressively on the attacks, destroying my creatures one after the other. On top of that, he placed a spell that obliged me to pay 1 life point every time I cast a spell. In no time I ended up below the bar of 10 points. The time to recover myself and cast some healing spells, it was already too late for me.


Few observations on the game & material:

  • On the board itself, it does get packed when you lay down additional cards under/next-to your character. We’re used to figurines boardgames by know and it was a bit odd to lay down some cards on the board.
  • We definitively will need to buy some extra dices for this game – just because I don’t like to share but also because it’s not practical if you have to take some dices from your opponent to play your counter attack while we’re still in the overall action phase.
  • The cards quality is good, the board is sturdy and pawns are really of good quality. We cannot complain at all about the material.

mage wars

We decided to give it another try next Monday night – just to confirm we like the game. Admittedly, by then we will re-read both the rulebook and watch a few extra videos, because although everything is extremely well explained in the 31 first pages of the rulebook, it’s a lot to absorb for a first game.