PACG: Turn Sequence

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In this article we will go over the steps to be performed during a players’ turn. Pay attention to the fact that no back-tracking is allowed (unless there’s a specific indication “go to step X”). This should help you brushing up your memory if you haven’t played the game for a while.

1. Advance the Blessings Deck

  • Action: Flip a card from the Blessings Deck into the Blessings Discard Pile. If you cannot do this because the Blessings Deck is empty then you lose the Scenario.
  • Note: The blessings here do not ‘do’ anything themselves. However, they can interact with blessings you play from your hand in later steps.

2. Give a card

  • Action: You may give ONE card to another character at your location.
  • Note: This is optional

3. Move your character

  • Action: You may choose to move your character to a new location.
  • Note: If you move then check for any location effects that trigger on leaving or entering the relevant locations.

4.  Explore with your character

  • Action: You may flip the top card of your Location Deck and encounter it. As soon as you flip the Location
    Deck’s card to explore the ‘any time’ window is closed and you’re into the encounter sequence, then, as soon as the encountered card is turned face down or banished the explore step ends.
  • Note: You cannot explore on another player’s turn (no known card or power can over-rule this).

5. Explore again with your character

  • Action: Some card effects or powers may allow you to explore again. You may choose to use them now and go back to step 4 above.
  • Note: This is an optional step. Cards/powers that let you explore (e.g. the relevant power on Blessings and some Allies) can only be played in this “Explore again” step and only during your own turn.

6. Attempt to close location

  • Action: If your Location Deck is empty you may make one attempt to close the location by performing the “When Closing” text of your location card. If you succeed then follow any “When Permanently Closed” text on the location card.
  • Note: Only the turn character gets this opportunity. If the closing requirement has a cost (e.g. banish a card) then the turn character has to pay it.

7. Reset your hand

  • Action: Discard any excess cards to get down to your hand limit. Draw any extra cards needed to get up to your hand limit. If you need to draw a card but there are none left in your deck you are dead. The game is over for this character.
  • Note: You can also discard any cards that you don’t want to keep for next turn. Some events trigger now and some cards/powers can only be played now – they usually have the following text: “When resetting your
    hand” written on them.

8. Reset your hand

  • Action: The next character now becomes the turn character. Repeat the cycle starting with step 1.
  • Note: Some events trigger now and some cards/powers that can be played at the end of a turn can be played now – they usually have the following text: “‘Play at the end of a turn”” or “End of Turn” written on them.

Special consideration:

Many cards/powers that have no timing restriction on them can be played by any player, e.g. Glibness, Cure, Detect Magic, Augury, Holy Candle, Mend, Speed, Spyglass at any time between the cycle steps described above. Note that some cards (Detect Magic) can only be played on your own turn.

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