Below you’ll find a short selection of games that are just printed in the last weeks or upcoming soon. Those made/make some “buzz” on internet and people are exited playing them (soon).
I spoke about Dice Forge a while back on this post; it is a dice rolling, dice-crafting card and dice game where each player is vying for a seat in heaven by defeating their rivals in battle. The game is designed by Régis Bonnessèe and is published by Libellud with Asmodee. The game uses simultaneous dice rolling and resource gathering along with a dice crafting mechanism in the 2-4 player dice chucker.
This is a game where each player will take and roll their dice during each player’s turn and gather the resources. Then, the active player is able to take their actions to do different things during the turn. The players will be able to buy different dice faces which will give them the ability to craft their dice and make them fit their strategy. Upgrading the dice will make each action more powerful and give more resources which the players will be using to complete ordeals and gain glory points.
Anachrony from (Mindclash Games) is a worker placement game where players have to balance the present day with the past as they will time travel in order to prepare their people for a coming apocalypse. The game is designed by Richard Amann, Viktor Peter and Dávid Turczi and is published by Mindclash Games. The game uses worker placement and variable player powers with the time travel theme as the players attempt to either escape or find a way to avert the apocalypse.
Lisboa is a hand management game that takes place in during the mid-18th century while Lisboa was rebuilding after multiple tragedies and natural disasters that occurred. The game is designed by Euro-master Vital Lacerda and published by Eagle-Gryphon games. The games uses hand management, tile placement and area control as its primary mechanisms during the heavy, Euro-influenced gameplay. The game finds each player taking on the role of a member of nobility as they are attempting to gain political influence in order to rebuild the city and take control of commerce, construction and other means of gain in this brilliant game. The hand management is especially clever and I really love the use of tile placement as well. Lacerda’s games are well oiled machines and I think this game is going to be no different than his others in that way. On top of the amazing looking gameplay, the art and graphic design are wonderful as well! I can’t wait to try this one out!
Pandemic Legacy: Season 2 is a Legacy-style game where players take on the role of survivors attempting to find out what is going on out in the world after tragedy strikes. This game is designed by Rob Daviau and Matt Leacock and is published by Z-Man Games. This game uses co-operative play, set collection, point-to-point movement and variable player powers as its primary mechanisms as the players attempt to stay alive and hopefully save humanity.
Each player takes on the role of a different survivor of a horrible, world-spanning plague which destroyed most of humanity in its wake. This game is the second of the series and will feature Legacy elements as the players will fight to survive. There isn’t a ton known about this game yet as they are trying to keep a tight lid on things so it is a surprise when it is released and gives the players a sense of discovery as the first one did. This one finds the players on floating cites called “havens” just before they go out into the world to scout the areas and see what has happened during humanities absence.
Charterstone is a Legacy-esque game where players will be building up the kingdom of Greengully by colonizing a new area. The game is designed by Jamey Stegmaier and released by Stonemaier Games. The game uses worker placement, action selection and Legacy-styled ideas as its primary mechanisms in the colony building game.
Each player takes the role of a citizen who is chosen by the Forever King of the kingdom of Greengully to help colonize a new area beyond their borders. The players will mainly use actions that are on the board and during the game will be creating new ones by placing stickers on the board which will open up new and different actions. In the beginning there won’t be much to choose from but as the game continues more and more actions are opened up thus creating new and different choices throughout the experience. The players will go through 12 games building up their charter and by the end will have a one-of-a-kind charter that they created. I’m really looking forward to this game as I think Stegmaier does a great job with his games in both scope and execution.
Alien Artifacts is a multi-use card game where players will be using their cards to explore, expand, exploit and exterminate. The game is designed by Marcin Senior Ropka and Viola Kijowska and published by Portal Games. The game uses multi-use cards, card drafting and exploration as its primary mechanisms as the players will be creating their corporation and exploring the galaxy.
Each player takes on the role of an interplanetary corporation who is trying to its power in the galaxy by building their ship, researching new technologies, and exploring the galaxy for things/beings to exploit. Every turn the players will get to draw some cards and then use them in different ways. This game is a multi-use card game so there are many options and decisions to make for every card the player takes. These cards will let the players do a variety of actions including discovering planets, buy technologies, increasing military might, and increasing your holdings just to name some of the decisions.