Game Talks: Handling Cheaters

Over the course of the last year, it happens that a few times members came back to me explaining one or the other player was "cheating" at their table. Beyond the frustration they shared, they often asked me "what are you going to do about it ?". I have to give it some thoughts before... Continue Reading →

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What Pathfinder is about ?

  After posting the prologue/epilogue news, I've received several people You can’t think of Pathfinder the same way you think of your other boardgames. It’s not a box of stored pieces, stored in some neutral pre-game state of tabula rasa until your next session. Playing means changing the way the cards are organized as characters... Continue Reading →

The Cardboard Noom

SPACE-BIFF!

The plain b&w logo is so much cooler than the techno-logos of Dooms past.

First of all, the thing about id Software’s New Doom — which shall henceforth and forever be portmanteau’d as Noom, because it makes me giggle — is that it was actually, against all odds, an incredible shooter. It was frantic and controlled in equal measures. It boasted a tempo that shrieked between exploration and violence. It was good. Which was a tremendous surprise, considering how uninterested id seemed to be in making good games anymore.

Perhaps even more improbably, Fantasy Flight’s new board game rendering of Noom is also good, and largely for the same reasons.

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Game Talks: Shadowrun Crossfire

We finally played Shadowrun Crossfire. First impressions are that the game feels very familiar. If you have played just about any deckbuilding game, such as DC Deckbuilding, then you will have that same familiar feeling. The one thing that stood out was where many games say they are co-operative and turn out not to be, Shadowrun... Continue Reading →

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