Linnaeus’s Four Principles of Dice Game Design

My Play

Like most people in my generation of gamers, I love rolling dice; big handfuls of them when possible. Unfortunately, this clashes with a lot of other elements of my taste in games, and there are very few dice games that I love as much as I love rolling dice. While I don’t think I have all the answers for what makes a brilliant dice game, I do have some thoughts; principles, if you will.

I choose the word principles advisedly. Principles should be followed but, unlike laws or rules, they are provided with the expectation that they will be broken *when there is sufficient justification*. I’m not sure how much the designers of the recent spate of dice games (To Court the King, Kingsburg, Pickomino, Roll Through the Ages, &c.) considered these problems, but all of them, as far as I know, break one or more of these principles, and…

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