My newest game The Networks has a scoring track. It’s been a bit of a pain at times, but it’s let me do things I wouldn’t be have been easily able to do otherwise. It’s also made me think a lot about what makes a good and bad scoring track. Let’s check out some theory and practice behind this humble component.
A scoring track, at its simplest, is a track that allows players to keep some value of theirs (usually their score)visible and public to all the other players. Plenty of games use them. Here’s an example of a very good scoring track, Stone Age.
Here are a few reasons why this is an excellent scoring track:
- It is a circuit. If you need to go from 95 points to 100, you just lap around the 0.
- It goes from 0-99. Players who lap…
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