Elizabeth Phillips designed the game that was to become the all-time most commercially successful boardgame as a critique on capitalism, specifically private land monopolies. The self-published The Landlord’s Game became popular in large parts of the US and people created their own variants and rules adaptations, one of which was published from 1935 by Parker... Continue Reading →
My newest game The Networks has a scoring track. It’s been a bit of a pain at times, but it’s let me do things I wouldn’t be have been easily able to do otherwise. It’s also made me think a lot about what makes a good and bad scoring track. Let’s check out some theory and practice behind this humble component.
A scoring track, at its simplest, is a track that allows players to keep some value of theirs (usually their score)visible and public to all the other players. Plenty of games use them. Here’s an example of a very good scoring track, Stone Age.
Here are a few reasons why this is an excellent scoring track:
- It is a circuit. If you need to go from 95 points to 100, you just lap around the 0.
- It goes from 0-99. Players who lap…
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